LEXICON

A structured vocabulary of concepts, values, practices and roles that define my expertise

FOUNDATIONAL VALUES & PRINCIPLES

Empathy-Based Design

Design practice that begins with deep emotional understanding of lived experiences — especially marginalized or low-literate communities.

Inclusion

Creating conditions where everyone — regardless of literacy level, background or ability — can access, use and influence design outcomes.

Equity

Recognizing systemic disadvantages (e.g., literacy barriers) and designing to reduce, not reproduce them.

Dignity-Centred Practice

Ensuring that people who struggle with reading/writing are approached with respect, without stigma or deficit framing.

Accessibility (Broad Spectrum)

Designing across cognitive, social, linguistic and cultural differences — not just physical or digital accessibility.

Reflexivity

Continually examining my own position, privilege, assumptions and biases as a designer-researcher.

Ethical Sensitivity

Awareness of power dynamics and ethical tensions in design encounters, especially with vulnerable groups.

Social Justice by Design

Using design as an instrument to challenge inequality and activate change.

Care & Stewardship

Design as ongoing support, accompaniment and responsibility — not a one-off intervention.

DESIGN RESEARCH APPROACHES

Participatory Design

Collaborative design where participants — including low-literate people — contribute as co-creators.

Co-Creation

Hands-on making sessions with communities to develop ideas, visuals or prototypes together.

Co-Learning

Mutual knowledge exchange: you learn from the community; they learn from the process.

Situated Research

Design research grounded in specific neighbourhoods (like Hillevliet), cultures and social realities.

Community-Embedded Practice

Long-term involvement in communities instead of “parachuting in” for short projects.

Action Research

Research through doing — testing interventions, learning from the results, adapting.

Experimental Prototyping

Rapid creation of unconventional artefacts (puzzles, games, wordless forms) to surface insights.

Narrative Inquiry

Using stories, diaries, lived experiences and interviews to understand social impact.

Practice-Based Research

Generating knowledge through design practice rather than detached theory.

Transformative Research

Aiming to shift systems, relationships and awareness — not just produce findings.

VISUAL & MULTIMODAL COMMUNICATION

Visual Language

A structured set of images, symbols and metaphors used to communicate without text.

Visual Cues

Small, intuitive symbols or markers that support understanding of text-heavy content.

Symbolic Representation

Replacing text with universally recognizable symbols.

Iconography

Developing consistent icons rooted in cultural and contextual meaning.

Wordless Recipes / Wordless Instructions

Step-by-step instructions using only images — a signature output in my research.

Multimodal Literacy

Understanding and designing for literacy that goes beyond reading: visual, spatial, gestural, auditory.

Cognitive Offloading

Using visuals to ease mental load, enabling understanding without linguistic effort.

Visual Empathy Tools

Design elements that allow literate people to experience what illiteracy feels like.

Accessible Interface Design

Designing forms, websites, services and interactions that can be understood visually.

Diagrammatic Storytelling

Communicating processes or experiences through diagrams rather than paragraphs.

4. SOCIAL & CIVIC CONTEXTS

Literacy-Based Exclusion

Systemic exclusion created by bureaucratic, digital or social systems that assume literacy.

Administrative Overload

The cognitive and emotional burden caused by official forms, letters and digital portals.

Everyday Literacy Practices

The informal ways people navigate understanding without formal reading/writing skills.

Trust-Building

Essential relational work when collaborating with communities who may distrust institutions.

Hidden Populations

Groups whose struggles (e.g., low literacy) are often invisible due to shame or stigma.

Stigma Reduction

Designing in ways that normalize and humanize low literacy rather than pathologizing it.

Social Navigation

How people with low literacy move through systems and institutions.

Empowerment

Supporting people to make independent choices, complete tasks and advocate for themselves.

Bureaucratic Barriers

Obstacles created by complex processes or language used by government or institutions.

Everyday Agency

The small acts of self-determination made possible through accessible design.

DESIGN ARTEFACTS & METHODS

Serious Games

Games designed to evoke empathy, simulate exclusion, or teach others about low literacy.

Experience Probes

Tools that let participants test and react to designed experiences.

Empathy Simulations

Activities (like the puzzle-form experiment) that help literate people feel the friction of illiteracy.

Reflective Journeys

Processes where participants reflect on their assumptions, biases or blind spots.

Living Atlas

My core methodology: a dynamic and evolving map of experiments, insights, voices and reflections.

Embodied Making

Using hands, materials and physical activities to elicit insights that talking alone cannot achieve.

Story-Driven Artifacts

Physical or digital objects that tell the stories of lived experiences.

Prototyping for Dignity

Creating prototypes that do not shame or diminish participants.

Material Storytelling

Letting materials (cards, icons, objects) carry meaning without relying on text.

Inclusive Co-Making Kits

Material sets that allow non-literate participants to contribute equivalently.

ROLES & IDENTITIES IN MY PRACTICE

Designer–Researcher

Operating at the intersection of making and knowledge generation.

Social Innovator

Creating new ways to address entrenched societal problems.

Visual Translator

Transforming complex or text-heavy concepts into accessible visual forms.

Community Ally

Standing alongside communities rather than above them.

Facilitator

Guiding design sessions so all voices can participate equally.

Systems Observer

Identifying how institutions, norms and values shape exclusion.

Bridge Builder

Connecting literate and non-literate people, tech and society, designers and communities.

Empathy Activator

Creating conditions where others can feel what exclusion feels like.

Reflective Practitioner

Using reflection as a key tool for growth and insight.

Advocate

Amplifying the voices of people often unheard in societal decision-making.