
In this section I have listed all sources used in this research so far. It is a diverse selection of documentaries, papers, websites and visuals.
- Barton, D., & Hamilton, M. . Local Literacies: Reading and Writing in One Community. Routledge(1998).
- Bartholomeus, E., Speel het spel: Ontdek hoe spelen je leven kan veranderen, Maven Publishing, (2020).
- Bauer, Frans, NPO, Live without letters’(Leven zonder letters)
https://npo.nl/start/serie/leven-zonder-letters/seizoen-1/leven-zonder-letters_4, (2023), date visited: 12-03-2025. - Binder, T., Brandt, E., Ehn, P., & Halse, J. Design things. MIT Press, (2011).
- Bjögvinsson, E., Ehn, P., & Hillgren, P. A. Design things and design thinking: Contemporary participatory design challenges. Design Issues, 28(3), 101–116.(2012).
- Brand, W., Visual thinking: Empowering people & organizations through visual collaboration, Uitgeverij De Tijd, (2020).
- Binder, T., Brandt, E., Ehn, P., & Halse, J., Design Things, MIT Press, (2011).
- Buchanan, R., Design Research and the New Learning, Design Issues, (2001).
- Cross, N., Designerly Ways of Knowing, Springer, (2006).
- Van Dijk, D., Digital Inequality in the Netherlands: A Multi-Level Analysis of the Impact of Skills and Attitudes, European Journal of Communication, (2020).
- Ehn, P. (1988). Work-oriented design of computer artifacts. Lawrence Erlbaum Associates.
- Ehn, P., Nilsson, E. M., & Topgaard, R. (Eds.). (2014), Making futures: Marginal notes on innovation, design, and democracy, Cambridge, MA: MIT Press.
- Findeli, A. (2001). Rethinking design education for the 21st century: Theoretical, methodological, and ethical discussion. Design Issues, 17(1), 5–17. https://doi.org/10.1162/07479360152103796
- Freire, P., Pedagogy of the Oppressed, New York: Continuum, (1970).
- French, T., & Teal, G. (2020). Design for empathy within participatory design approaches. In PDC ’20: Proceedings of the 16th Participatory Design Conference 2020 (pp. 64–74). ACM.,Gaver, W., Dunne, T., & Pacenti, E. (1999). Design: Cultural probes. Interactions, 6(1), 21–29. https://doi.org/10.1145/291224.291235
- Granovetter, M. The Strength of Weak Ties. American Journal of Sociology (1973).
- De Greef, M. De laaggeletterde leert het ons [The illiterate teaches us]. Arteduc, (July 2021).
- Frayling, C. (1993). Research in art and design. Royal College of Art Research Papers, 1(1), 1–5.
- Hunicke, R., LeBlanc, M., & Zubek, R., MDA: A formal approach to game design and game research [Paper presentation]. AAAI Workshop on Challenges in Games AI, San Jose, CA, United States. (2004, July).
- Human, Clear language (in Dutch: ‘Duidelijke taal’) https://www.human.nl/duidelijke-taal.html, (2023) date visited: 20-02-2025.
- Julier, G. Economies of design. Sage, (2017).
- Kimbell, L., Rethinking Design Thinking: Part I, Design and Culture, (2011).
- Koskinen, I., Zimmerman, J., Binder, T., Redström, J., & Wensveen, S. Design research through practice: From the lab, field, and showroom. Elsevier, (2011).
- Kramer, Jitske, video on values included in a post on LinkedIn Platform on ‘Toxic organisation cultures’ , https://www.linkedin.com/posts/jitskekramer_hoe-herken-je-een-toxische-organisatiecultuur-activity-7418204189551529985-CeEw?utm_source=share&utm_medium=member_desktop&rcm=ACoAAAAfr1kB8AybcdHqxrVPSDcpZTQTWGpPj9o (2026), date visited: 18-01-2026
- Lave, J., & Wenger, E. Situated learning: Legitimate peripheral participation. Cambridge University Press (1991).
- Manzini, E., Design, When Everybody Designs: An Introduction to Design for Social Innovation. MIT Press, (2015)
- Mattelmäki, T., Designing for Empathy: Experiential Methods in Co-Design, Aalto University School of Arts, Design and Architecture, (2006).
- Michelangelo, picture of shopping list, Archivio Casa Buonarroti (dated by a stamp at 18-03-1518), https://www.casabuonarroti.it/ricerca/archivio/ date visited: 28-05-2024, (1518)
- Mostert, M., Hey Teacher, Find Your Inner Designer, January 2019.
- The Noun project, https://thenounproject.com/ , date visited: 21-10-2024
- Ozkaramanli, D., Smits, M., Harbers, M., Ferri, G., Nagenborg,M. Poel,I., van de Navigating ethics-informed methods at the intersection of design and philosophy of technology Knowledge Centre Creating010, (2024).
- Open Rotterdam, Eerlijk over laaggeletterdheid, https://openrotterdam.nl/talkshow-eerlijk-over-laaggeletterdheid-zonder-taal-kun-je-niet-goed-meedoen/ date visited: 26-11-2025.
- Pohl, C., & Hirsch Hadorn, G., Principles for Designing Transdisciplinary Research, Oekom Verlag (2007).
- Sanders, E. B.-N., & Stappers, P. J., Co-creation and the New Landscapes of Design, CoDesign, (2008).
- Schön, D. A., The Reflective Practitioner: How Professionals Think in Action, Routledge, (1991).
- Shell, J., The Art of Game Design: A Book of Lenses, Third Edition, CRC Press, (2019)
- Slow Factory, Callings & Roles for Collective Liberation, (n.d.).
- Street, B. V. . Social Literacies: Critical Approaches to Literacy in Development, Ethnography and Education. Routledge(2013).
- Tonkinwise, C. Design for transitions—from and to what? Design Philosophy Papers, 13(1), 85–92, (2015).
- UNESCO, Education for All Global Monitoring Report: Literacy for Life, UNESCO Publishing(2006).
- Willis, A.-M., Design, Redesign and the Transformation of Understanding, Design Philosophy Papers, (2007).

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